Hamback(a.k.a. Sixes, or solo backgammon)The game for solo backpackers I do a lot of hiking and cycling, and often travel and camp alone. After a couple of long nights wild camping in 2007 I decided that although it's magnificent to lie in a forest listening to nature, it would be great to have some sort of game or activity to while away the hours spent lying around before going to sleep. My criteria were:
When I thought about existing games, I couldn't think of anything that met all these criteria. I therefore realized I was going to have to get inventive. But then I remembered that being inventive is hard work, so decided instead to rip off an existing idea: backgammon. Backgammon is an old favourite of backpackers, not only because it's a fundamentally kick-ass game which allows for lots of vindictiveness, but also because the board can be printed on a bandanna, or even improvised, making it lightweight and easy to carry. Now, as an alert and good-looking reader, you will have noted already that backgammon is a game for two people and therefore not ideal for the solo backpacker, so some modification was needed. Enter Hamback! (The name is Back-gammon re-arranged, with 'gammon' replaced by a near-synonym. Yes, it's poor.) The pressure in this game comes not from a competing player but from the fact you have to move every turn and lose the game if you cannot move. The rulesEquipment Set-up ![]() Aim Play If, on the other hand, my first roll is a three, I move the top counter from my rightmost stack three place to the left, so: ![]() If I then roll a two, I can either move the counter that sits on its own a further two places to the left, or move the top counter from the rightmost stack two places to the left. Remember: You must move every time and the pieces have to land exactly on the leftmost line (so if you are two spaces away from it, you must roll a 2 or a 1 followed by another 1 - you cannot move there with a 3, 4, 5 or 6); the game is over when you cannot move. You win if you get all six pieces lined up on the leftmost line. Discussion ![]() The prototype Hamback board. This die weighs 3 g: you can get them much lighter Variant: Sarah's HambackMy wife felt each game in my original version of Hamback is over too quickly (the critical minx). She therefore suggested an additional rule to make each game last longer: when you roll the die but cannot move, if you already have one or more counters on the leftmost line, you return one of them to the rightmost line then roll again. You only lose the game if you cannot move and have no counters on the leftmost line. It's an interesting variation which in some ways feels a bit more like playing original backgammon as you tend to end up with all your counters bunched up at the left-hand side of the board praying for low numbers to come up on the die; you are also much more likely to win eventually, so it becomes more a game of seeing how quickly you can get all your pieces off - in theory you can do it in six moves. (The probability of this, though, is .00002, or 1 game in every 50,000, so don't hold your breath, although I have once finished a game in 8 moves.) Try both versions and see what you prefer. I think I may prefer Sarah's version because there's a fun experience of going "I just need a one to win... D'oh!" and then going back a step. The 'official' versionAfter playing both version for a while, I've definitely found Sarah's version more fun. Henceforth, the version with her rule will be known as Standard Hamback and the original version will be known as Power Hamback. Feedback? Suggesstions?I'd love to know what you think of Hamback, so please do contact me if you have any comments. |